OK. So after being blown away by my new machine's ability to handle Garry's Mod's max settings without so much as a skip, it's time to get back into focus.
I originally wanted to render using the uberenvironment once more(it's the lighting I used in Ryona sessions), but unfortunately, Daz studio 3 seems to have lost the ability to read the sdl files during the transfer, so..... we had to improvise.
Instead of setting up my own lights from scratch, I instead used Billy-T's boxing ring light setup, and turned the intensity down to 55%. I then applied the omnifreaker human surface shader to Terai Yuki, tonned down the specular, before going back to the lights, maxing out the shadow softness, and then using raytraced shadows as opposed to the deep shadows I've been using in the past.
What you see here has been unedited in photoshop.....
I can no longer use uberenvironment again, because the transfer from Vista to Windows 7 has somehow corroded Daz studio 3's ability to read the .sdl files without needing .ds files to open them(don't worry if this doesn't make sense to you. It'll make sense to someone). However, upon experimenting with the raytracing further, I've decided to abandon the idea, as the lighting ends up really uneven alot of the time.
this is gonna be sweeeeet >