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About Deviant OMG I actually did somethingAustralia Group :iconjobberific-ocdamsels: Jobberific-OCDamsels
 
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Battle of the K's by Caduces
by Caduces

I certainly love the outfits on both characters. This is probably subjective on my part, but I've always loved the minimalist look on j...

The Bride and Her Maids by Stylistic86

I don't even know where to start..... Well for starters, if Lei Fang's meant to be the 'bride' in this picture, should she not maybe be...

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Sparring sessions series
This'll probably be the last image I upload from this computer. Hopefully by the end of next week, I'll have yet another new laptop. 32GB in ram, with a GTX 900 series. 

I think what I'm going to try and do in the future is, as well as continuing to upload slideshow to my pixiv account, I'm going to upload groups of photos as a 7z file on here as well.
Loading...
  • Mood: Artistic
  • Listening to: Machine Head(live in Adelaide this sunday!
  • Reading: Nothing in particular
  • Watching: Nothing in particular
  • Playing: Guilty Gear Accent Core
  • Eating: Sphagetti
  • Drinking: Cola
I've been meaning to write this up for a while, but have held off, due to real life things and honestly not being entirely happy with my model setup either. This journal will be seen as completely unnecessary to most people, but if you're anything like me, you like you wrestlers to look like they've sweated it out a bit in the ring. Here's how to do it combined with my previous lighting tutorial. NOTE: Like the last tutorial, this one also assumes one to have basic working knowledge of daz studio.

What I recommend:

www.daz3d.com/wet-sweat-rain-f…

www.daz3d.com/wet-body-geometr…

To start off with, load your model as you normally would. Then find the wet, sweat and rain textures either manually, or through the smart content tab. These are basically specular maps that add a shine map to your model. There's a few options to choose from, but generally, I go with 'sweat dirty'. Apply your choice to your model. NOTE: If you are using genetalia, you will need to apply the speculars separately the same way you would skin. After that, head into the surfaces editor for your model, and make sure the diffuse for the skin, lips, and teeth is set between 90-100%. Not sure why, but when applying the speculars to a model, it seems to override the diffuse strength. Normally, this should be enough, but the downside to my lighting setup, is that specular maps generally get blurred out and lose alot of their detail. This is where the geometry shell comes in. It basically acts as a second skin for your model, used for adding tatoos and the like. In this particular case, it'll be used to give your model abit of extra definition on our desired effect. Once you apply the shell to your model, set it to between 75-90% for the best effect with my lighting setup, aaaand, that's pretty much it. 

One more thing.....

www.daz3d.com/fit-control-for-…

You'll need Daz 4.7 or higher to use it, but I absolutely swear by it, especially if you're using older clothing on G2F. What this does is automatically apply a set of adjustment morphs to anything your model is wearing. It's great for adjusting things like shirts that have a habit of sinking into the breast crevasse of your models. 
Halcyone Leotard-G2F/V6 test 5
No, this is NOT who you think it is. It's either a clone, or an imposter.

...But if she was who she looked like, I'd wager she'd be far more durable than most women I throw in here, given the litany of shit the show put her through.
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Random Sparring Sessions-Part Blue
13 pictures including this one at: www.pixiv.net/member_illust.ph…

Not overly happy with this set. I had to make use of the dodge tool quite a bit in post work editing. Might pay to turn on a very faint ambient for the teeth in the future......
Loading...
  • Mood: Artistic
  • Listening to: Machine Head(live in Adelaide this sunday!
  • Reading: Nothing in particular
  • Watching: Nothing in particular
  • Playing: Guilty Gear Accent Core
  • Eating: Sphagetti
  • Drinking: Cola
I've been meaning to write this up for a while, but have held off, due to real life things and honestly not being entirely happy with my model setup either. This journal will be seen as completely unnecessary to most people, but if you're anything like me, you like you wrestlers to look like they've sweated it out a bit in the ring. Here's how to do it combined with my previous lighting tutorial. NOTE: Like the last tutorial, this one also assumes one to have basic working knowledge of daz studio.

What I recommend:

www.daz3d.com/wet-sweat-rain-f…

www.daz3d.com/wet-body-geometr…

To start off with, load your model as you normally would. Then find the wet, sweat and rain textures either manually, or through the smart content tab. These are basically specular maps that add a shine map to your model. There's a few options to choose from, but generally, I go with 'sweat dirty'. Apply your choice to your model. NOTE: If you are using genetalia, you will need to apply the speculars separately the same way you would skin. After that, head into the surfaces editor for your model, and make sure the diffuse for the skin, lips, and teeth is set between 90-100%. Not sure why, but when applying the speculars to a model, it seems to override the diffuse strength. Normally, this should be enough, but the downside to my lighting setup, is that specular maps generally get blurred out and lose alot of their detail. This is where the geometry shell comes in. It basically acts as a second skin for your model, used for adding tatoos and the like. In this particular case, it'll be used to give your model abit of extra definition on our desired effect. Once you apply the shell to your model, set it to between 75-90% for the best effect with my lighting setup, aaaand, that's pretty much it. 

One more thing.....

www.daz3d.com/fit-control-for-…

You'll need Daz 4.7 or higher to use it, but I absolutely swear by it, especially if you're using older clothing on G2F. What this does is automatically apply a set of adjustment morphs to anything your model is wearing. It's great for adjusting things like shirts that have a habit of sinking into the breast crevasse of your models. 

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anotherguttersnipe
OMG I actually did something
Australia
Still in the process of saving up for a better laptop.....

Current Residence: Adelaide-that's all you're getting
deviantWEAR sizing preference: Not my thing
Print preference: eh, what?
Favourite genre of music: Rock/Alternative/Metal
Favourite cartoon character: I don't have a single favorite, persay. I like many different characters, for many different reasons.
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:iconfaytrobertson:
faytrobertson Featured By Owner Jul 5, 2015
HAPPY BIRTHDAY
Reply
:iconzkfanart:
zkfanart Featured By Owner Jul 5, 2015
Happy and Happy B-Day! :iconcakeplz:
Reply
:icon79big:
79big Featured By Owner Jul 5, 2015
1 Message from Hungary. Happy Birthday :-).
Reply
:icontalasha:
Talasha Featured By Owner Jul 5, 2015
Happy Birthday
Reply
:iconphoenixcreed:
PhoenixCreed Featured By Owner Jun 17, 2015  Hobbyist Digital Artist
 Thanks for the watch! 

I've been a fan of your page since before Hikari 
vs Lacey match.
Reply
:iconanotherguttersnipe:
anotherguttersnipe Featured By Owner Jun 21, 2015
Of course. One of those things I never got around to finishing. Truth is I don't even think I have the files anymore.
Reply
:iconlamia-moonwing:
Lamia-Moonwing Featured By Owner Mar 16, 2015  Hobbyist Artist
This is great to finaly see some mixed fighting art!
Thanks a lot mister , not enough of this around! (well some, but usualy the guy are just stupid ragdoll)
Reply
:iconanotherguttersnipe:
anotherguttersnipe Featured By Owner Mar 16, 2015
Well, I aim to please. :-) 
Reply
:icon44th-phantome:
44th-Phantome Featured By Owner Nov 26, 2014  Hobbyist Digital Artist
Glad I stumbled across your work! You have some quality technical skills, plus a good eye for setting up a scene!
Reply
:iconanotherguttersnipe:
anotherguttersnipe Featured By Owner Nov 26, 2014
It's all in teh photoshopz man. But thank you anyways.
Reply
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